This is a cool 3D effect arrow with a rim and indented area. I will not go into it in too much detail now, but here is a rough breakdown, all with BellCurve gradients:
- bright green/dark green "hollow" body, created not with a hole, but by modifying the BlendFocus (good for "rims")
- on top, an inner spline, same shape but smaller, for the darker indented portion. It has a simple dark/light path gradient.
- rim shine: a white/transparent path gradient, same shape as body, also with BlendFocus decreased to produce a transparent "hole". This gives the rim a nice 3D shading effect.
- an ellipse producing the shine on the upper left corner
- an ellipse producing the shine within the indented portion. Both these ellipses have center white, edge transparent.
- a shadow, same shape as body but slightly larger, center black, edge transparent, with FocusScaling made large to push the black near the edge.
Anyone who wants this, I can upload a Picture file on our server.
